


The lack of a musical score also gives way to the game’s ambient sounds like previously mentioned, the only sounds that can be heard are the ones that John Bishop makes, such as doors opening, footsteps, his voice, and any sounds that the wolf makes. The player can’t be comforted by a music score and must confront the quietness of the police station and any sounds your metallic hunter makes. The lack of music also gives the game an eerie and tense feel. The wide spaces of the station’s never-ending rooms make this a terrifying experience, as the animatronics can hide in the shadows or in places the player can’t see or hasn’t approached yet.
WOLF CASE ANIMATRONICS PC
The game has come a long way since its release on PC four years ago while the mechanics and setting is familiar, the game’s length has extended to allow for more gameplay, and it looks fantastic on the Playstation 4. During one night, he gets a phone call from an anonymous hacker telling him that he must face his past and survive the night being trapped in the building with a mechanical wolf. Originally released for PC on Steam in 2016, Case: Animatronics follows policeman John Bishop as he works a night shift at the town’s police station. However, there is one that deserves more attention, and it only has a few similarities to its more robotic counterpart. After the release of the 2014 horror hit Five Nights At Freddy’s, game developers have been trying to replicate the same feeling (and success) of the creepy point-and-click games since then, to varying results.
